

No CVAR Override- s=4: Disables override CVARs of destination map.Collision with the brush entity will not trigger the level change. A common solution people take is uploading all their custom content to a web host or another location on the same computer. Use only- s=2: the changelevel can only be triggered by another entity targeting it. HTTP downloads for your Sven Co-op server content If you have a server with a very fast Internet connection or on a local area network, then providing fast downloads through HTTP is a must have.More than one item can be used, the individual item names can be listed separated by a space. Inventory Need item(s) -"item_name_required" "": This sets the item_inventory item to be required to successfully trigger the level change.By default, this is disabled, "1" enables this feature. Keep Inventory- "keep_inventory" "0/1" : Allows weapons, ammunition and armor to be saved into the next map.Next map- "map" "": this selects what map is loaded when activated.It can also be triggered like a point entity, if set. Brush entity trigger_changelevel is a map function in Sven Co-op that detects player collision with the brush entity and changes the current map to one that is defined.
